Bibliography
Agnew, V. (2004) ‘What Is Reenactment?’, Criticism, vol. 46, no. 3, pp. 327-339.
Agnew, V., Lamb, J. and Tomann, J. (2020) ‘Introduction: What Is Reenactment Studies?’, in Agnew, V., Lamb, J.
and Tomann, J. (eds) The Routledge Handbook of Reenactment Studies: Key Terms in the Field, London, Routledge, pp. 1-10.Agnew, V. and Tomann, J. (2020) ‘Authenticity’, in Agnew, V., Lamb, J. and Tomann, J. (eds) The Routledge Handbook of Reenactment Studies: Key Terms in the Field, London, Routledge, pp. 20-24.
Apter, M. J. (1991) ‘A Structural-Phenomenology of Play’, in Apter, M. J. and Kerr, J. H. (eds) Adult Play: A Reversal Theory Approach, Amsterdam, Swets & Zeitlinger, pp. 13-29.
Bethe, Y. K. and Cosaic (2018) Sword World 2.0 LARP, Larp. Rulebook, Kobe, GroupSNE.
Bowman, S. L. (2015) ‘Bleed: The Spillover Between Player and Character’, Nordiclarp.org [Online]. Available at nordiclarp.org/2015/03/02/bleed-the- spillover-between-player-and-character/ (Accessed 17 August 2022).
Brauer, J. and Lucke, M. (2020) ‘Emotion’, in Agnew, V., Lamb, J. and Tomann, J. (eds) The Routledge Handbook of Reenactment Studies: Key Terms in the Field, London, Routledge, pp. 53-56.
Brown, M. E. (2019) ‘Post-Play Activities’, in Koljonen, J., Stenros, J., Grove, A. S., Skjonsfjell, A. D. and Nilsen, E. (eds) Larp Design: Creating Role-Play Experiences, Copenhagen, Landsforeningen Bifrost, pp. 363-371.
Cummins, A. and Minami, Y. (2013) The Book of Ninja: The First Complete Translation of the Bansenshukai, Japan’s Premier Ninja Manual, London, Watkins Publishing.
Dean, D. (2020) ‘Living History’, in Agnew, V., Lamb, J. and Tomann, J. (eds) The Routledge Handbook of Reenactment Studies: Key Terms in the Field, London, Routledge, pp. 120-124.
Fatland, E. (2010) ‘1942—Noen a stole pa’, in Stenros, J. and Montola, M. (eds) Nordic Larp, Stockholm, Fea Livia, pp.
90-99.Funabashi, Y. and Kushner, B. (eds) (2015) Examining Japan’s Lost Decades, Routledge Contemporary Japan Series, Abingdon and New York, Routledge.
Gapps, S. (2020) ‘Practices of Authenticity’, in Agnew, V., Lamb, J. and Tomann, J. (eds) The Routledge Handbook of Reenactment Studies: Key Terms in the Field, London, Routledge, pp. 183-186.
Hofbauer, M. (2020) ‘Larp, nicht LARP!’, Teilzeithelden [Online]. Available at www. teilzeithelden.de/2020/07/01/larp-nicht-larp-ein-kommentar-von-maximilian- hofbauer/ (Accessed 17 August 2022).
Holter, M., Fatland, E. and Tomte, E. (2009) ‘Introduction’, in Holter, M., Fatland, E. and Tomte, E. (eds) Larp, the Universe and Everything, Haraldvangen, Knutepunkt, pp. 1-8.
Hugaas, K. H. (2019) ‘Investigating Types of Bleed in Larp: Emotional, Procedural, and Memetic’, Nordic Larp [Online]. Available at nordiclarp.org/2019/01/25/ investigating-types-of-bleed-in-larp-emotional-procedural-and-memetic/ (Accessed 17 August 2022).
Hurst, C. C. (1981) ‘Review of Smith, H. (ed) Learning from Shogun: Japanese History and Western Fantasy’, The Journal of Asian Studies, vol. 41, no. 1, pp. 158-159.
Iga City (2003) Shinshimeishokettei [Online]. Available at www.city.iga.lg.jp/ cmsfiles/contents/0000003/3488/207_sinsimeisho.pdf (Accessed 17 August 2022).
Iga YOU (2018) Kankokyaku 3,2 man nin kakδ 11 nen de saitei Iga-Ueno NINJA Festa [Online]. Available at www.iga-younet.co.jp/2018/05/11/5907/ (Accessed 17 August 2022).
Kamm, B.-O. (2019) ‘Adapting Live-Action Role-Play in Japan: How “German” Roots Do Not Destine “Japanese” Routes’, Replaying Japan, no. 1, pp. 64-78 [Online]. Available at hdl.handle.net/10367/11682.
Kamm, B.-O. (2020) Role-Playing Games of Japan: Transcultural Dynamics and Orderings, New York, Palgrave Macmillan.
Kawakami, J. (2016) Ninja no okite [The Ninja Code], Kindle edition, Tokyo, Kadokawa.
Kazuka, T. (2014) Naze jidaigeki ha horobiru ka [Why Are Era Dramas in Decline?], Tokyo, Shinchosha.
Kitazawa, K.
and GroupSNE (2008) Sδdo Warudo 2.0, TRPG. Rulebook I, Tokyo, Fujimi Shobδ.Koljonen, J., Stenros, J., Grove, A. S., Skj0rnsfjell, A. D. and Nilsen, E. (eds) (2019) Larp Design: Creating Role-Play Experiences, Copenhagen, Landsforeningen Bifrost.
Kriz, W. C. (2010) ‘A Systemic-Constructivist Approach to the Facilitation and Debriefing of Simulations and Games’, Simulation & Gaming, vol. 41, no. 5, pp. 663-680.
Mizuno, R. and GroupSNE (1989) Sδdo Warudo RPG, TRPG. Corebook, Tokyo, Fujimi Shobδ.
Montola, M. (2014) ‘Social Reality in Roleplaying Games’, in Saitta, E., Holm- Andersen, M. and Back, J. (eds) The Foundation Stone of Nordic Larp, Grasten, Knutpunkt, pp. 103-112.
Montola, M. and Holopainen, J. (2012) ‘First Person Audience and the Art of Painful Role-Playing’, in Torner, E. and White, W. J. (eds) Immersive Gameplay: Essays on Participatory Media and Role-Playing, Jefferson, NC, McFarland, pp. 13-30.
Omote, T. (2013) ‘“Naruto” as a Typical Weekly Magazine Manga’, in Berndt, J. and Kummerling-Meibauer, B. (eds) Manga’s Cultural Crossroads, New York, Routledge, pp. 163-171.
Otsuka, E. (2015) ‘Otaku Culture as “Conversion Literature”’, in Galbraith, P. W., Kam, T. H. and Kamm, B.-O. (eds) Debating Otaku in Contemporary Japan: Historical Perspectives and New Horizons, London, Bloomsbury Academic, pp. xiii-xxix.
Satδ, Y. (2017) ‘Ninja to dδbutsu—“NARUTO” to “Nihon-rashisa” [Ninja and Animals—“NARUTO” and “Japanese-ness”]’, in Yoshimaru, K. and Yamada, Y. (eds) Ninja no tanjδ, Tokyo, Bensei Shuppan, pp. 205-219.
Schlunke, K. (2020) ‘Objects’, in Agnew, V., Lamb, J. and Tomann, J. (eds) The Routledge Handbook of Reenactment Studies: Key Terms in the Field, London, Routledge, pp. 160-162.
Schwarz, A. (2020) ‘Experience’, in Agnew, V., Lamb, J. and Tomann, J. (eds) The Routledge Handbook of Reenactment Studies: Key Terms in the Field, London, Routledge, pp. 63-66.
Smith, H. (ed) (1980) Learning from Shδgun: Japanese History and Western Fantasy, New York, Program in Asian Studies, University of California, Santa Barbara, The Japan Society.
Stenros, J.
(2014a) ‘In Defence of a Magic Circle: The Social, Mental and Cultural Boundaries of Play’, Transactions of the Digital Games Research Association, vol. 1, no. 2, pp. 147-185.Stenros, J. (2014b) ‘What Does “Nordic Larp” Mean?’, in Back, J. (ed) The Cutting Edge of Nordic Larp, Grasten, Knutpunkt, pp. 147-156.
Stenros, J. (2017) ‘Keynote: Nordic Larp, NPCs, and the Future, Oslo’ [Online]. Available at jaakkostenros.wordpress.com/2017/02/28/keynote-nordic-larp-npcs- and-the-future/ (Accessed 17 August 2022).
Stenros, J., Andresen, M. E. and Nielsen, M. (2016) ‘The Mixing Desk of Larp: History and Current State of a Design Theory’, Analog Game Studies [Online]. Available at analoggamestudies.org/2016/11/the-mixing-desk-of-larp-history- and-current-state-of-a-design-theory/ (Accessed 17 August 2022).
Tamaki, T. (2019) ‘Repackaging National Identity: Cool Japan and the Resilience of Japanese Identity Narratives’, Asian Journal of Political Science, vol. 27, no. 1, pp. 108-126.
Tang, J. (2017) ‘Chugoku ni okeru ninja manga anime no juyδ to eikyδ—“NARUTO” wo chushin ni [Reception and Influence of Ninja Manga and Anime in China— Focusing on “NARUTO”]’, in Yoshimaru, K. and Yamada, Y. (eds) Ninja no tanjo, Tokyo, Bensei Shuppan, pp. 252-264.
Tarantino, Q. (2003) Kill Bill: Vol. 1 [Film], A Band Apart. Los Angeles, United States.
Tarantino, Q. (2004) Kill Bill: Vol. 2 [Film], A Band Apart. Los Angeles, United States.
Tohyama, A. (2017) ‘Edo-jidai no ninja to bushi [The Ninja and Warriors of the Edo Period]’, in Yoshimaru, K. and Yamada, Y. (eds) Ninja no tanjo, Tokyo, Bensei Shuppan, pp. 39-53.
Tomono, S. (1992) Daikatsugeki [Big Swashbuckling], TRPG. Corebook, Kobe, GroupSNE.
Tomono, S. (2014) Karakuri onmitsu kage seibai [Success and Failure of a Tricky Spy in the Shadows], Tokyo, Kadokawa.
Van den Heede, P. (2020) ‘Gaming’, in Agnew, V., Lamb, J. and Tomann, J. (eds) The Routledge Handbook of Reenactment Studies: Key Terms in the Field, London, Routledge, pp. 84-88.
Walz, M. (2008) ‘Sehen, Verstehen. Historisches Spiel im Museum—zwichen Didaktik und Marketing’, in Carstensen, J., Meiners, U. and Mohrmann, R.-E. (eds) Living History im Museum: Moglichkeiten und Grenzen einerpopularen Vermittlungsform, Munster, Waxmann, pp. 15-44.
Wittgenstein, L. (2009) Philosophical Investigations (trans. G. E. M. Anscombe, P. M. S. Hacker and J. Schulte), 3rd edn, Malden, Blackwell Publishing.
Yamada, Y. (2016) Ninja no rekishi [Ninja History], Kindle edn, Tokyo, Kadokawa.
Yoshimaru, K. (2017) ‘Kunoichi to ha nani ka [What Is a kunoichi?]’, in Yoshimaru, K. and Yamada, Y. (eds) Ninja no tanjo, Tokyo, Bensei Shuppan, pp. 167-190.
Yoshimaru, K. and Yamada, Y. (eds) (2017) Ninja no tanjo [Birth of Ninja], Tokyo, Bensei Shuppan.